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Posts tagged “Stylised

Noel Gallagher – “Dream On”

Noel Gallagher steps right into a domestic argument as the referee in “Dream On”, the fourth music video from Noel’s debut album “High Flying Birds”, directed by Mike Bruce. The noir-themed boxing match features some well-known faces, including stunt actress Zoe Bell (Kill Bill, Inglourious Basterds) running husband Troy Mittleider ragged around the ring, with Omar Doom (Inglourious Basterds) and Brent De Boer (Dandy Warhols) among the spectators.

“Dream On” by NOEL GALLAGHER © 2012

“Dream On” is my fourth collaboration with Mike Bruce, Salvador Lleo and the rest of this talented crew. Both the black & white look and camera motivation for this music video were clearly inspired by Scorsese’s classic “Raging Bull”, but it was “The Hurricane”, shot by cinematographer extraordinaire Roger Deakins ASC, that Salvador referenced most for examples of fighting styles. As the colourist, my challenge was to capture that dynamism in the grade but at the same time retain the elegance and subtlety in the images that Salvador had captured.

Lights, Camera & Scissor Lifts

“Dream On” was shot at the Hollywood Rentals stage up in Sylmar, a place where Cinemtographer Salvador Lleo tries to take his projects to whenever possible: “They have a huge array of grip and lighting gear, and the head manager Luis Barroso always treats us really well and is very accommodating with budgets”. Amongst his lighting package were nine 6K Space Lights, rigged 20′ above the ring with full silk. These lights were then wrapped with duvetyne to create a massive soft box, with the boxing ring acting as a kind of bounce light for the actors. “There aren’t many ways to light a ring other than from above since the camera is moving all around the set”. Rounding up the lighting setup were multiple old school 1K photo floods in the background to create depth, as well as four 5Ks on the floor with large chimeras for fill.

In terms of cameras, Salvador used the Red Epic paired with Cooke S4i lenses for nearly all setups, except for the slow motion shot right at the end of the video that was captured using the Diablo CAM at 800fps. “Shooting high speed is a painfully slow process. You need a ton of light and it takes a long time to play back the results”. Both cameras were rated at 3200 Kelvin, with the Red’s ISO set to a low 320 while the Diablo was set to 500.

Along with his super mobile telescopic 9-28′ Technocrane that has replaced his regular tripod, Salvador employed a scissor lift to create an in-camera effect of the boxer floating above the ring. Initially, this was intended to be a green screen setup but instead Salvador and the crew had the boxer lean back on the edge of the lift to create the effect. Being the last shot of the day, Troy was completely exhausted. “Troy was in real pain trying to stay parallel to the lift. I don’t think he needed to do much acting…he was really suffering!” quips Salvador. Another small victory for in-camera FX!

Grading with Zones

Another technique I often use to manipulate black and white images is based around the concept of an ‘adaptive’ zone system, or breaking up an image into a number of gradations that represent exposure values. My approach is to define separate low/mid/high sections using whatever tool is available on the colour corrector of choice (I use Ranges on the Pablo). The sum of all the ‘zones’ adds up to the total exposure of the image, from the blackest to the brightest pixel. These ‘zones’ are defined according to the level of control you need in a specific area of the image, which in turn is based on the type of look you are trying to recreate. For example, if you were to create a noir-type grade, you may decide to ‘weight’ your selections 40/40/20 (lows/mids/highs), which would give you more control in the low to mid range of the image, versus a skip bleach selection (20/40/40), which would give you finer control of the highlights. This may all sound very technical, but it’s actually very intuitive, in a large part because I use a ‘hicon’ key mode to define each separate zone, as I’m doing for my noir-look in the images below. The white/grey area defines the zone, with very little range being allotted to the Highlights region.

Lows
Mids
Highs

Each zone can be manipulated using master lift, gamma and gain. In addition to the nine control points spread across the three zones (lows/lift, lows/mids, mids/gain, etc.), I also use overall lift, gamma and gain to adjust the picture as a whole, giving me a total of twelve control points for the entire image. All of this can be achieved on a single layer of colour, giving me incredible control over the image. I also find this zone process beneficial because there is a natural ‘balance’ built into the qualification process since the zones are interdependent of each other.

Original Debayered Image
Noir Look

The before and after images above show how I used the zones to sculpt the images in Dream On. For the crowd shots, I created a feeling of the spectators emerging from the shadows, suppressing the lows, mids and highlights separately without relying on keys of any kind. For the actual boxing shots, I made sure that I allotted most of the zone to the mid to highlight region, which gave me finer control over the skin tones. By then pulling the gain away from the gamma I was able to get some striking contrast in the skin tones without losing all of my detail in the shadows. The overall result of using this technique is a more organic look that doesn’t feel like all that you’ve done is to desaturate the image and crank the contrast!

You can check out more before and after stills in the gallery.

Also, there is a great behind the scenes little video shot by Brent De Boer himself using his Flip camera! It can be found here. Finally, Noel talks about the experience of making the record High Flying Birds in a brilliant little documentary on Vimeo.


Justin Bieber – “Santa Claus Is Coming to Town”

Justin Bieber gets into the festive spirit with this theatrically released music video, timed to coincide with the animated feature “Arthur Christmas”. Directed by Charles Oliver and shot in a warehouse in downtown Los Angeles, the music video meshes a Steampunk version of Santa’s Grotto complete with wind-up dolls reminiscent of the classic birthday party scene in Chitty Chitty Bang Bang. This was my first time working with this creative team, and an ideal opportunity to combine my skills as both a colourist and stereo specialist.

“Santa Claus Is Coming to Town” by JUSTIN BIEBER © 2011

“Santa Claus Is Coming to Town” was shot and released theatrically in stereoscopic 3D. This was Charles’ second project shot in this medium: “I was very pleased to work in 3D again. The first project I did in 3D was a year earlier – a piece for The League of Extraordinary Dancers (LXD) called MATCHED“. No doubt Charles’ work on “The LXD” and his own dance background was the reason why Scooter Braun, Justin’s manager, approached Charles with the project. “As a young kid, I was in musical theater and toured various countries as part of a performing group. From there, I started teaching dance for a few summers as a way to not have to work for my father’s construction company. I don’t think there is film musical made that I haven’t seen, especially the old ones.”

Camera, Lights & Stereo Rigs

Cinematographer Alice Brooks was the eye behind the lens, continuing her collaboration with Charles Oliver, which started with The LXD series. The cameras used were Red Epics paired with Zeiss Ultra Prime lenses, ranging from 20mm to 85mm. To a large extent the selection of camera came down to choice of stereo rig, which in this case was the Helios Rig provided by ParadiseFX. “It’s a great rig, very reliable. We only had it go down once on a two-day shoot, which is rare for 3D”, Alice recalls. The Red Epic’s small form factor also makes it the perfect choice for smaller, more lightweight stereo rigs, which is a good thing since 99% of the music video was shot on steadicam, with Nick Franco operating. Supervising the stereo onset was veteran stereographer Max Penner.

Helios Stereo Rig by PARADISE FX

The camera was rated at 800 ISO and 5000 Kelvin, yielding an overall rusty warm palette in the original photography. “We were going for a desaturated, industrial feel, while intending to make the color red pop.” The warehouse itself was dressed in a very monochromatic way, with cold concrete floors and cinder blocks, but there was enough red in the costumes that I was able to isolate and create good colour contrast. However, the surrounding brick walls were also red, which I wanted to treat in order to bring the focus to the dancers. The lighting Alice designed helped hugely in this respect, giving the dancers good separation from the background: “We used lots of large backlights that were rigged in the ceiling and we skip-bounced all of our front light into the concrete floor. The floor was very dirty and the concrete was grey. It gave this really beautiful cool glow. We brought in smaller sources to cross-light and edge-light from time to time too.”

From RAW to Real

When it comes to ‘transferring’ RAW images into something that will give you flexibility in the timing suite, there are literally thousands of permutations. Answering some basic questions allows you to make the right choices at this critical stage. The most important variable for me is what the final deliverable will be, followed by the nature of the material itself. Regardless of whether you are going out to film or not, I always like to start with a Log-like image. In cases where the primary deliverable is a DCP vs. film (more and more these days), I rely on a small number of density curves I have built that emulate an Input LUT. The nature of the material dictates which curve I use to get the image to a good starting point.

For this music video, I used a REDlogFilm gamma curve and picked REDcolor over REDcolor2 as my colour space. REDcolor gives me a little more saturation in the ‘negative’, which is better than adding it later on with the potential of introducing noise. As usual, from here I established my base contrast and density level. Again, the choices here are endless, but generally at this stage I try to confine myself to using density and gain controls: limiting my options helps me get to where I am going faster.

RAW Image with Density Curve
Steampunk Look

The Steampunk Look

We tried various grades with Alice that we would present to Charles the next day. We generally pushed towards a much cooler palette, with varying degrees of blue. After experimenting with half a dozen looks, we settled on what we referred to as our ‘Steampunk Look’ – a cool, shadowy image with glowing highlights and red costumes bleeding through. Our coolness didn’t come in the form of a blue tint though, we simply added ‘white’ to the scene. Care was taken to ensure that the image didn’t feel ‘monochromatic’ by retaining enough colour in the image.

Neutralising the colours involved adding a ton of blue gain, as well as taking out blue points using printer lights (printer lights work in reverse as you are theoretically working on the negative). This got rid of the rusty tint, but left us with a desaturated image. From there I began sculpting, using a luminance key to select and suppress the shadows and low mid tones, which was also where the background fell. On the other end of the scale, I used a hicon key to pick off the highlights and really bloom them, adding both gain and defocus. For the red costumes and skin tones, I selected the upper range of reds (leaving out the darker red bricks) and slowly eased them back into the picture, pushing the saturation a little further. A final S-curve pulled it all together and gave the image more ‘snap’.

Every music video has challenges, especially when you add the element of stereo into the mix. However, not having the talent available until the day before the shoot presented a unique challenge, especially for a dance-based video. Charles approached the problem from a different angle: “we knew we would not be able to teach Justin any choreography before the day of the shoot. Alice and I worked with Tom (Production Designer) to create a space that could be broken up and shot in sections, each covering different parts of the song. Then I worked with Galen (Choreographer) to create both freestyle and tightly choreographed sections that would work in that space. The result gave us plenty of options when it came time to cutting the video. It’s actually not my preferred method of working – I would much rather create a fluid piece with contiguous choreography and have our lead in the center of that dance the whole time. But frankly, I was surprised to see how pleased I was with the result of this different approach.”

You can check out more before/after images by visiting the Gallery.

For more work from the creative team, please visit the respective websites of Charles Oliver and Alice Brooks.


Noel Gallagher – “The Death Of You And Me”

Noel Gallagher finds himself surrounded by an eclectic cast in his debut solo single “The Death Of You And Me” from the album “High Flying Birds”. Directed by Mike Bruce and lensed by cinematographer Salvador Lleo, this music video was shot out in the desert at Club Ed, Lancaster, CA. Famous for movies like Rob Zombie’s recent “The Devil’s Rejects”, the Last Chance Cafe serves as the perfect setting for a stuck-in-a-rut waitress longing for something better than her pitiful existence serving the local bizarre folk.

“The Death Of You And Me” by NOEL GALLAGHER © 2011

Salvador used the Red Epic with Zeiss T2.1 lenses for this shoot. The 5K camera is capable of capturing some striking images, and the compact size makes it ideal for use with Salvador’s latest toy – a 28 foot telescopic Technochrane. “This is the perfect tool for a new generation of lightweight cameras. It is light, steady, fast and programmable, and can be operated by a single person.”

For all the exteriors, Salvador fought hard to keep the exposure from running away under a beating sun. For the diner scenes, he resorted to a technique he refers to as ‘invisible lighting’, using soft fill light to keep the shadows from falling off too much. Since he was dealing with daylight for both locations, Salvador rated the camera at 5600K. He used an ISO of 500 for both setups.

Last Chance Cafe

For this music video I created two distinct looks: a sombre grade for the diner interior with its scary characters, versus a Van Dyke-inspired look for the exteriors as the travelling troupe passes through. In both instances I added some Grain to soften some of the sharpness you sometimes get from digital cinematography.

Diner Denizens

The diner itself had some great key light streaming through the shutters, but because these scenes were shot during midday, the overall images were very hot – the direct opposite of what I was trying to achieve! The ‘fix’ was to bring down the gain and reduce the overall contrast, while raising the gamma a little to compensate. Crashing down the pedestal by 20%  kept the right amount of snap in the image. I also added some blue in the highlights to help pull back some of the red in the booths.

Another thing I used to accentuate the mood was heavy off-centre vignettes. These are great for burning off frame edges or for spotlighting people. Usually I’ll bring down the gamma but raise the gain in order to keep some highlights poking through. Varying their position and keeping the edges soft keeps them hidden and unobtrusive.

Soaking Wet

The one character I wanted to stand out from this moody backdrop was the brooding waitress. Her longing for a better life separates her from the rest of the diner’s denizens, and so I wanted to make this distinction by separating her from the background. This is where good casting and wardrobe are so important in the storytelling process, and ultimately makes the colourist’s life so much easier.

Hope in a dreary setting

The two areas I focused on were her skin tones and her blue dress. The skin tones I kept bright and healthy by keying back to the ‘richer’ base layer, which didn’t have the low contrast treatment. This was a little tricky since there was so much red in the diner, so muting the red walls and the booths in advance helped. I also had to rely on some loose roto-splines to further qualify her face.

The blue dress was relatively easy to separate. However, instead of just applying saturation – which often knocks the selected area out of balance and introduces noise – I cranked up the contrast using an S-curve and then brought down the density a little. This approach worked particularly well once the waitress emerges from the pool all wet. The intense blue ties up with one of the Gypsies’ blue shoes, creating colour continuity between the two scenes.

Van Dyke Processing

The outside world brings with it the promise of something better in the form of a travelling gypsy troupe. For these exteriors, Mike wanted a very stylised, almost sepia feel. I liked the idea, and thought it could work well with the earthen tones in the caravan and the mules, as well as the gypsies’ clothes. I decided to try out a technique I had toyed with to replicate the rich browns found in an early printing process known as Van Dyke. This would create an almost ‘rusty’ feel with deep browns and red-tinted skies.

Original Debayered Image
Van Dyke Shadows

For this special treatment I turned to Curves. Combined with saturation, there is very little that can’t be achieved using these controls. After balancing the image with a base grade and bringing down the saturation, I started adjusting the individual RGB curves to get my Van Dyke look. To create the deep browns, I brought down the black points for both the green and blue curves, using the latter to control how much brown I wanted to mix into the shadows. For the red curve I ended up creating five points: points two and four were brought down while point three was brought up. In the end the red curve looked like a Double-S. This alternating approach keeps the reds in check, and ultimately creates a more interesting image. The blue and green curves were used to control the overall contrast.

Finally, to give the troupe an extra whimsical dimension, I qualified the red shirts, instruments and the blue shoes and ramped up the saturation. As the gypsies move closer towards us, our eye catches more and more flashes of colour, hinting at the life and excitement they bring to this otherwise dull world.

You can check out more stills from “The Death Of You And Me”, visit the Gallery.

Salvador Lleo’s personal website can be found here.

Stay tuned for the next installment. Coming soon…


KUDO

Cinematographer Salvador Lleo shoots and directs this latest music video for KUDO. “This is guerilla-style shooting at it’s best – no permits, no lights, no crew!” Lleo jokes. For this one I had to pull out all the stops, charging through a multitude of looks that needed to move with this hip-hop artist’s style.

KUDO in The Studio

Salvador shot this music video all around Downtown LA – Broadway, bridges, tunnels, the LA river – as well as Hollywood Blvd. He used an upgraded Red One camera with the new MX sensor, combined with a standard set of Zeiss T2.1 lenses. The increased latitude in the blacks was instantly apparent as I started pushing in contrast using S-curves; the blacks remained rich despite being bossed around.

Lotsa Looks

I crafted no less than seven looks for this music video, each covering a different location and mood. We wanted to combine ‘classic’ looks like Hi Con Black & White and Fashion-style photography with a more ‘urban’ approach for Hollywood Blvd, the bridge and tunnel scenes, as well as Poster effects for some sections (see below). Making it all ‘work’ together was a matter of keeping the contrast snappy and the images rich with detail.

Hollywood Boulevard Look

The Hollywood Blvd. look was the most challenging. Initially I used lift and gain to add contrast, and then slightly cooled off the blacks. I picked up the highlights using a luminance key and stretched them almost to clipping point and added some blue. To push in the deep greens and blues into the blacks, I brought down the black point in my red and blue curves. This has the effect of ‘creeping in’ the colour (look in the shadows of the door) vs. oversaturating the image with green/blue.

To give the image some ‘bling’, I did two things: first I applied a soft vignette, rotating the hues at the same time. This was carefully planned, with the blues shifting to rich yellows, creating a warmer outside ring that counter balanced the cooler centre. Then I addded more yellow and saturation to the already golden skin tones and hot highlights, giving me a combination of cool and warm highlights. I call this ‘colour tension’, and this can be quite effective with the right application.

You can see the Befores and Afters in the Gallery.

Poster Effects

A series of freeze frames are used to punctuate this music video. Salvador wanted something special for these. I came up with the idea of turning these frames into graphic-style posters, relying on a tool I unfortunately rarely get a chance to use: Colour Map.

Base Correction
Colour Map Applied
Final Grade

At a basic level, Colour Map allows you to define a gradient in the Pablo Paintbox™ and apply it to an image, replacing the colours in the picture with the hues in the colour map, while retaining the relative luminance values. The effect is extreme, but provides a good starting point for our poster.

Once I had applied the colour map, I then brought back the artist’s skin tones by using an HSL qualifier constrained by a roto-spline. I desaturated the skin tones and pushed a lot of contrast into them. This makes him stand out from the background. To finish it all off, I went back to the Paintbox™ and painted some mattes, which I then used to dodge and burn the corners, creating some variety in the green and orange grads.

The final result shows the ‘poster effect’ I was after, and literally took just a few minutes to create in the colour timing session.

The ‘gas mask’ setup was also fun. Salvador shot this in an open door garage, draping a 20 x 20 unbleached muslin cloth to block out direct sunlight and diffuse KUDO’s edges. For these ‘moving posters’ I cranked up the contrast to whiteout most of the background. I then created a ‘wraparound’ glow effect by qualifying a luminance matte and then growing and blurring the matte, while increasing the gain. Finally, I saturated the blues and used an Unsharp Mask filter with customised settings to create a graphics style look.

KUDO’s Facebook site can be found here:

You can reach Salvador Lleo’s personal website here.


The Smell Of Success

It’s hard to believe that the sweeping fields in The Smell Of Success are nothing more than soundstages at Melody Ranch Studios in Santa Clarita! Expertly lensed by David Mullen, ASC, the story is about a manure salesman in 1960s heartland America, and even though the gags are overdone at times, the images ooze quality. Pun intended ;)

The Smell of Success by INITIATE PRODUCTIONS © 2009

Timing this movie was challenging, especially because the DP was not available during the DI. As a starting point David had sent me a handful of stills, which evoked the overall ‘feel’ of the picture. A further challenge was the fact that the movie had already gone through a lengthy preview process, which left it with a lifeless sepia look and little colour separation. This was far from the painterly look both the DP and the Production Design department had planned for.

After untangling what had already been done, I started with a clean slate. This movie was shot on the Red One camera long before the upgraded MX sensor became available, and as such before Red’s FLUT colour science offerings. I picked RedLog for my gamma curve, giving me maximum detail in the highlights. The Zeiss Ultra Primes and Angenieux zooms David used gave me crisp images with excellent definition – a good starting point.

I started by discovering what was in the image, playing mostly with contrast and density and pulling out all the nuances that I knew existed in the ‘negative’; I was right – David had captured some remarkable, ‘filmic’ images, tempering the sharpness of digital cinematography with Classic Soft Blacks and Smoque filters. Through his lighting he created a soft overhead skylight for the outdoor farm scenes, using a combination of daylight Kinos, HMI lighting balloons or Lumapanels, the effects of which can be seen in the ‘Midday’ and ‘Afternoon’ images below.

Even though the gorgeous images had a well designed earthen palette, I still felt that some subtle accents could be used to signify the different times of day.

Early Morning
Midday
Afternoon
Golden Hour

Seeing the same colour tint over the course of an entire movie soon nulls the effect, and so to keep the eye ‘entertained’ I experimented by adding graduated pinks into the dramatic skies earlier on in the day. This combined well with the hard sunlight being simulated by the 18K HMI. I qualified the clouds and pulled back on the luminance so that I wouldn’t tint the brightest parts. I then brought the gamma down to expose a little more detail in the clouds, and offset the colour by adding a hint of orange. This created a nice transition between the horizon and the clouds.

For later on in the day, I followed the same technique but used less pink. I also wanted to make the clouds feel heavy, almost like they’re engulfing the foreground. I turned to S-curves for this, giving me contrast in the ‘body’ of the clouds while snapping the highlights and deepening the blacks. At times the clouds almost look like they’re touching the ground!

For the afternoon I replaced the pink with orange, especially in the mids and the blacks, giving the ground a sweltering and humid feel. This worked well with David’s afternoon setup – a tungsten 12-light HPL MaxiBrute to simulate the warmer sunlight late in the day. By the time we reach ‘golden hour’, the sky is on fire, with the dipping sun blasting through the trees. For this I actually composited two identical layers over each other, blew out the base layer and blurred the whites. I then used a Soft Light blending mode on the top layer, which I also keyed through to reveal the base. The blending mode provides a nice transition between the two layers.

The whole treatment is in keeping with the whimsical nature of the story, and despite the added ‘texture’, I feel remains true to the cinematography.

High On Mushrooms

I also had a little fun with the ‘high-on-mushrooms’ night scene, where I played with a stylized violet-blue wash and stark contrast. I also kept the blacks a little cooler than I normally would. This is one example of where you can use saturation to really fill in an image in the absence of mid tones. Overall, the movie has a very painterly quality.

For more stills from The Smell Of Success, click here.

To see more of David Mullen’s work, check out his website.


Do It

Do It is a short directed by Steve Petersen, Co-founder and Creative Director at Big Machine Design. This was Steve’s first foray into the medium of filmmaking, and an attempt to prove that he could tell a story in a format longer than the 30 second TV spots he has mastered over the years.

Do It by BIG MACHINE DESIGN © 2009

The story is about Bernie, a tormented pharmacy clerk who has delusions of putting society right by killing the current ineffective mayor and replacing him with another. Tormented by his demons and his inability to act, Bernie’s’ vivid fantasies get him into trouble more than once, and prove to him that ultimately the only way to fix the problem is to come up with a plan and just Do It!

Contrasting Looks

Coming from the graphic design world, Steve is a very visual director, and for Do It he incorporated many graphic elements into his movie: graffiti splattering across the walls as Bernie wanders the streets at night, depicting his inner thoughts, as well as hand drawn title cards that break up each act. Steve also wanted this ‘superhero comic style’ to be present in all the live action sequences. For example, Bernie tries to overcome his loneliness and low self-esteem by fantasizing about being superhuman. In this altered state he becomes the hero, beating up the bad guys and saving the day. When he comes down from his ‘high’, we are back in his dreary world. Steve wanted to match the framing and the pace of each scene with recognisable colour cues to signify the state Bernie was in, augmenting the intense graphical style.

The challenge was to balance the intense look Steve wanted with some ‘breather’ scenes that would give the audience time to reset their eyes! If everything is super intense all the time, the effect quickly wears off. Luckily, the story provided opportunities for a more mellow palette in some scenes, particularly the ones where Bernie is going about his drab and mediocre life.

Bernie’s Dreary Existence

For all the pharmacy scenes, I decided to use a muted and cooler palette. I started off by balancing out the blacks and highlights, and then dialing down the saturation by 20%, which is a substantial amount on a well exposed image. I also added a slight blue tint to the mid tones. This gave me a good base and starting point.

All the bottles on the shelves and Bernie’s blue uniform still felt very vivid, so I qualified both the blues and greens and brought those down separately. I left the reds where they were because I didn’t want to desaturate the skin tones further.

To give the image a little bit of ‘snap’, I used a luminance key to select the highlights and then brought up the gain, which added contrast to Bernie’s face. I also let the highlights burn off a little, pulling the eye further away from Bernie’s blue uniform that still felt a little pronounced. Bringing the saturation down further would have made it look monochromatic.

Heightened Reality

For the images below, which I fondly referred to as the ‘Abbey Road’ setup, I started off by stretching the image to the point where my brightest areas (car on the right) were clipping. When I’m going for a high contrast look, I usually try to either crush the blacks or blow out the highlights, rarely doing both. This avoids the much dreaded ‘video look’. I then warmed up the highlights, knowing that I’d get red ‘contamination’ in the sky, but I would take care of that later on. For my blacks I went more towards green; the combination of red highlights and green blacks pushes orange into the mid tones, picking up the warmth in the buildings and the tarmac.

RedLog + LUT
Heightened Reality

Then I treated all the primaries separately, blasting saturation in the blues and to a lesser extent the greens, while reducing the saturation in a narrow band of reds. This gave me rich red highlights from my base correction, without the excessive tint in the skin tones. I then burned off the corners with a strong vignette, while qualifying the sky inside of the shape and boosting the gain a little. This created a halo effect coming from behind the skyscrapers in the background. I also then took out the red I had introduced in my base correction.

Finally I did an overall grade, pulling the highlights and mid tones towards a cooler palette, and again boosting overall saturation. I almost always do a grade on top of all my other corrections, largely because this has the effect of rolling all the colours into one unified look.

You can visit the Do It gallery by using the following link.