My collaboration with Cinematographer Salvador Lleo continues with Tsuyako, a story set in postwar Japan, where a factory worker and mother must decide between duty and love, her family and freedom. The short was directed by Mitsuyo Miyazaki in her home town back in Japan.
The five and a half day shoot was a gruelling one, with 14 hours of footage for a running time of 27 minutes. Capturing that amount of footage in that short amount of time also meant that compromises had to be made, specifically with the lighting setups of each scene. Welcome to the world of Indy filmmaking!
The images that Salvador has captured for Tsuyako do justice to the textures and the nuances that come from hundreds of years of aging. This is the kind of stuff that is hard to reproduce on a soundstage, and from the images below you can see why. The weathered wood, the scratched steel, the dirt and grime and hard graft are all on display. For Tsuyako, Salvador used a set of standard speed Zeiss lenses T2.1, along with his Red One camera. He felt that “the low contrast and soft quality of the glass helps to round off the ‘digital edge’ of a super high resolution digital camera such as the Red One”. And he’s right, because in the absence of film stocks, you need to make the glass work harder in order to create the images that you want. Salvador’s philosophy is that “the pairing of old and new was optimal for creating a more organic and filmic image that is in tune with the period piece”.
The factory scenes were a lot of fun to colour time, specifically because of the way that Salvador used fluorescent lighting: as a fill light to his warmer tungsten key light. The secret to working with any fluorescent source from a colour timing perspective is avoiding clipping. Although this may sound like common sense, it is even more profound when using this kind of light source, because fluorescents tend to leave a horrible green ‘residue’ around the clipped areas vs. daylight or tungsten. Keep the whites legal though and you will get some strong yellow/green seeping through the image that will add body to any industrial-type setting.
Tsuyako recently won the Future Filmmaker Award at the 2011 Palm Spring International Shortfest. You can read about the awards in the festival press release here, as well as in the Hollywood Reporter and Variety.
For more stills from the movie, visit the Gallery.
You can reach Salvador Lleo’s personal website here.
It’s hard to believe that the sweeping fields in The Smell Of Success are nothing more than soundstages at Melody Ranch Studios in Santa Clarita! Expertly lensed by David Mullen, ASC, the story is about a manure salesman in 1960s heartland America, and even though the gags are overdone at times, the images ooze quality. Pun intended ;)
Timing this movie was challenging, especially because the DP was not available during the DI. As a starting point David had sent me a handful of stills, which evoked the overall ‘feel’ of the picture. A further challenge was the fact that the movie had already gone through a lengthy preview process, which left it with a lifeless sepia look and little colour separation. This was far from the painterly look both the DP and the Production Design department had planned for.
After untangling what had already been done, I started with a clean slate. This movie was shot on the Red One camera long before the upgraded MX sensor became available, and as such before Red’s FLUT colour science offerings. I picked RedLog for my gamma curve, giving me maximum detail in the highlights. The Zeiss Ultra Primes and Angenieux zooms David used gave me crisp images with excellent definition – a good starting point.
I started by discovering what was in the image, playing mostly with contrast and density and pulling out all the nuances that I knew existed in the ‘negative’; I was right – David had captured some remarkable, ‘filmic’ images, tempering the sharpness of digital cinematography with Classic Soft Blacks and Smoque filters. Through his lighting he created a soft overhead skylight for the outdoor farm scenes, using a combination of daylight Kinos, HMI lighting balloons or Lumapanels, the effects of which can be seen in the ‘Midday’ and ‘Afternoon’ images below.
Even though the gorgeous images had a well designed earthen palette, I still felt that some subtle accents could be used to signify the different times of day.
Seeing the same colour tint over the course of an entire movie soon nulls the effect, and so to keep the eye ‘entertained’ I experimented by adding graduated pinks into the dramatic skies earlier on in the day. This combined well with the hard sunlight being simulated by the 18K HMI. I qualified the clouds and pulled back on the luminance so that I wouldn’t tint the brightest parts. I then brought the gamma down to expose a little more detail in the clouds, and offset the colour by adding a hint of orange. This created a nice transition between the horizon and the clouds.
For later on in the day, I followed the same technique but used less pink. I also wanted to make the clouds feel heavy, almost like they’re engulfing the foreground. I turned to S-curves for this, giving me contrast in the ‘body’ of the clouds while snapping the highlights and deepening the blacks. At times the clouds almost look like they’re touching the ground!
For the afternoon I replaced the pink with orange, especially in the mids and the blacks, giving the ground a sweltering and humid feel. This worked well with David’s afternoon setup – a tungsten 12-light HPL MaxiBrute to simulate the warmer sunlight late in the day. By the time we reach ‘golden hour’, the sky is on fire, with the dipping sun blasting through the trees. For this I actually composited two identical layers over each other, blew out the base layer and blurred the whites. I then used a Soft Light blending mode on the top layer, which I also keyed through to reveal the base. The blending mode provides a nice transition between the two layers.
The whole treatment is in keeping with the whimsical nature of the story, and despite the added ‘texture’, I feel remains true to the cinematography.
I also had a little fun with the ‘high-on-mushrooms’ night scene, where I played with a stylized violet-blue wash and stark contrast. I also kept the blacks a little cooler than I normally would. This is one example of where you can use saturation to really fill in an image in the absence of mid tones. Overall, the movie has a very painterly quality.
For more stills from The Smell Of Success, click here.
To see more of David Mullen’s work, check out his website.
Do It is a short directed by Steve Petersen, Co-founder and Creative Director at Big Machine Design. This was Steve’s first foray into the medium of filmmaking, and an attempt to prove that he could tell a story in a format longer than the 30 second TV spots he has mastered over the years.
The story is about Bernie, a tormented pharmacy clerk who has delusions of putting society right by killing the current ineffective mayor and replacing him with another. Tormented by his demons and his inability to act, Bernie’s’ vivid fantasies get him into trouble more than once, and prove to him that ultimately the only way to fix the problem is to come up with a plan and just Do It!
Coming from the graphic design world, Steve is a very visual director, and for Do It he incorporated many graphic elements into his movie: graffiti splattering across the walls as Bernie wanders the streets at night, depicting his inner thoughts, as well as hand drawn title cards that break up each act. Steve also wanted this ‘superhero comic style’ to be present in all the live action sequences. For example, Bernie tries to overcome his loneliness and low self-esteem by fantasizing about being superhuman. In this altered state he becomes the hero, beating up the bad guys and saving the day. When he comes down from his ‘high’, we are back in his dreary world. Steve wanted to match the framing and the pace of each scene with recognisable colour cues to signify the state Bernie was in, augmenting the intense graphical style.
The challenge was to balance the intense look Steve wanted with some ‘breather’ scenes that would give the audience time to reset their eyes! If everything is super intense all the time, the effect quickly wears off. Luckily, the story provided opportunities for a more mellow palette in some scenes, particularly the ones where Bernie is going about his drab and mediocre life.
For all the pharmacy scenes, I decided to use a muted and cooler palette. I started off by balancing out the blacks and highlights, and then dialing down the saturation by 20%, which is a substantial amount on a well exposed image. I also added a slight blue tint to the mid tones. This gave me a good base and starting point.
All the bottles on the shelves and Bernie’s blue uniform still felt very vivid, so I qualified both the blues and greens and brought those down separately. I left the reds where they were because I didn’t want to desaturate the skin tones further.
To give the image a little bit of ‘snap’, I used a luminance key to select the highlights and then brought up the gain, which added contrast to Bernie’s face. I also let the highlights burn off a little, pulling the eye further away from Bernie’s blue uniform that still felt a little pronounced. Bringing the saturation down further would have made it look monochromatic.
For the images below, which I fondly referred to as the ‘Abbey Road’ setup, I started off by stretching the image to the point where my brightest areas (car on the right) were clipping. When I’m going for a high contrast look, I usually try to either crush the blacks or blow out the highlights, rarely doing both. This avoids the much dreaded ‘video look’. I then warmed up the highlights, knowing that I’d get red ‘contamination’ in the sky, but I would take care of that later on. For my blacks I went more towards green; the combination of red highlights and green blacks pushes orange into the mid tones, picking up the warmth in the buildings and the tarmac.
Then I treated all the primaries separately, blasting saturation in the blues and to a lesser extent the greens, while reducing the saturation in a narrow band of reds. This gave me rich red highlights from my base correction, without the excessive tint in the skin tones. I then burned off the corners with a strong vignette, while qualifying the sky inside of the shape and boosting the gain a little. This created a halo effect coming from behind the skyscrapers in the background. I also then took out the red I had introduced in my base correction.
Finally I did an overall grade, pulling the highlights and mid tones towards a cooler palette, and again boosting overall saturation. I almost always do a grade on top of all my other corrections, largely because this has the effect of rolling all the colours into one unified look.
You can visit the Do It gallery by using the following link.
You can watch the short by visiting Steve Petersen’s site at stevep.tv/do-it.
S. Darko was photographed by Marvin V. Rush, ASC, and takes place 7 years after the tragic death of Donnie Darko. The story follows his youngest sister, Samantha, who has run away from home, unable to deal with the loss of her brother. The old adage of “cameras don’t shoot movies, DPs do” certainly rings true with this movie. Shot with an early build of the Red One camera, Marvin’s masterful cinematography adds credibility to this bizarre ‘sequel’ of a cult classic.
For S. Darko, Marvin was working with a constrained budget. This meant that in order to be able to afford such goodies as a techno crane, he needed to make compromises, and this came in the selection of older and cheaper Zeiss Super Speed lenses. Despite having less sophisticated coatings and not being as sharp compared to modern ones, older lenses are finding a new lease of life being paired with new digital cameras. “Resolution is only one aspect of production. If you a photographing a woman then you don’t necessarily want more resolution”, he quips.
Knowing Your Tools
The majority of filming occurred 50 miles west of Salt Lake City, Utah in the late spring of 2008. This is evident in the dramatic mountain ranges and brilliant clouds floating overhead. “Clouds contain a tremendous range of exposure. If you want to capture all of that detail, you have to bring your exposure down and expose for the brightest part of the cloud”, and thus knowing the ‘native’ ASA of the camera is essential. For the Red One Mysterium sensor, almost all DPs I’ve worked with agree on an ASA of 320 for daylight and 200 for tungsten. Understanding the limits of the capture device is essential. “Doing an accurate latitude test is imperative. What are the blackest blacks and the whitest whites”, Marvin asks rhetorically.
This is a cinematographer who knows his tools. When the gorgeous images rolled into the DI suite, I was pleasantly surprised by just how much detail there was in the clouds, but not at the expense of the faces. I felt that Marvin had captured the maximum amount of latitude the camera was capable of. This allowed me to to really isolate and saturate the sky while bringing out the clouds at the same time. A separate qualification on the faces was used to lift them out the shadows.
Just as you’d expect with a name like S. Darko, this movie has an oxymoron or two: looming mountain ranges frame rusty graveyards and rinky dinky motels in the middle of nowhere. The Production Design team must have had a hell of a time filling every nook and cranny with the million and one chachkas hanging from the walls. When appropriate, I pushed the colours a little further, made the landscapes a little bolder, and turned those cheap motels a little rustier. There’s a fair amount of folklore strewn throughout this tale, and each scene required a slightly different ‘treatment’ in order to bring out the photography.
The three images below show such a treatment. In the first picture, the RedLog file has the usual low contrast and desaturated look, but the colour separation and strong shadows are still evident. The second picture shows the effects of the LUT and a base grade. Note that the overall temperature of the scene feels cool, and in this instance the RAW file was debayered using 5600K (daylight) and 320ASA. This is how the camera was rated for this scene, and provides a good starting point: the colours feel ‘natural’, with clean blacks/whites and good colour separation. However, this scene takes place much later on in the day, and so I wanted to add a ‘rustier’ tint to it. I did this by adding a good amount of mid brown to the blacks and red to the highlights, but left the mid tones alone; this was to preserve all the subtle blues in the jeans and pamphlets, as well as the greens in the book keeper’s shirt. I finally brought down the shadows and removed some of the red tint from the blacks.
In addition to the Red One camera, Marvin used his own Sony EX1 for a very specific reason: time-lapse. The camera’s built-in intervalometer makes up for the fact that it’s a fixed lens camera, producing ‘spectacular’ HD images that cut well with the Red One footage. Marvin shot a time-lapse sequence of a motel in the middle of nowhere during the day with the intention of transitioning the shot into a Day-for-Night during the DI.
Achieving a good Day-for-Night effect is all about good planning. There are certain steps you need to follow in order to get a convincing result.
Usually I start off by bringing down the overall gain and saturation. You can also bring down the lift as well, as long as the blacks don’t get too ‘blocky’. Even though we’re trying to create a night look, we still want to retain the integrity of the image. If you can’t bring down the gain without turning the image into mush then you can pull a luminance key and bring the highlights down by themselves. If I use this approach, I always make sure to use a good amount of softness in the key to avoid any banding.
The next step is to start identifying problematic areas: long shadows indicating a setting sun, bright roads, distracting backgrounds (in this case the rock formations) – all of those need to be treated separately, either by qualifying them or by using custom shapes. Many times I tend to actually bring up the gain on foreground objects, while bringing down the lift and overall density to simulate reflecting moonlight. Sometimes, it also helps to use soft grads to effectively ‘burn off’ distracting areas. In the example above, I have a separate correction on the road, the motel, the cars, the sign and the rocks, as well as a grad on the top part of the frame.
Now with all that sorted, you can finally go in and tint the overall image blue, while further reducing both saturation and gamma. This global adjustment has a unifying effect on all the corrections below it, and is one of the reasons why I wait until this point to tint the image. The other reason is because I want to retain my colour separation as late as possible, retaining the green in the trees, the reds in the sign and the earthen colours of the rocks.
For more S. Darko stills, click here.